Filament Games
During my time at Filament Games I worked as a technical artist, UX designer, UI artist, and art lead on several projects.
As a technical artist I worked closely with our developers to integrate art assets and UI components.
As art lead I worked with clients to determine the aesthetic of each project and lead the art team to design concept art, mockups, and final assets.
As a UX designer I worked with the game designers and QA team to map out user flows, perform paper play tests, create grayscale wireframes, prototypes, and more.
As a UI artist I created design systems for each project to fit each game thematically. Everything from the color palettes and fonts to how buttons would look and be animated.